Gamification and game-based learning as strategies for teaching in the university context
DOI:
https://doi.org/10.5281/zenodo.13509033Keywords:
Academic performance, gamification, higher education, learning, student motivationAbstract
This article explores the application of gamification and game-based learning as pedagogical strategies in higher education. The objective is to recognize the need for these tools to improve students' motivation and academic performance. The methodology adopted is a qualitative approach based on a documentary analysis of previous studies that address these topics in educational contexts. The analysis results indicate that gamification and game-based learning can significantly increase students' motivation and improve their academic performance, although their effectiveness varies depending on the context and implementation. However, important challenges are also identified, such as resistance to change from educators and the need for proper training to apply these strategies effectively. Gamification and game-based learning offer great potential to transform higher education, provided that the challenges associated with their implementation are overcome.
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